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In the game, you are the brain behind the puppets, controlling 4 characters to explore the dungeon and save the day. There is no damsel in distress but plenty (an overdose though, I would say) of exciting items for you to uncover. There are 5 character classes to choose from - Warrior, Mage, Cleric, Rogue and Ranger. Each time you successfully navigate your way to the exit and descend a level, your characters will gain a level each. This bit is different from how usual games in the genre work. Typically, your characters will level up based on the experience accumulated i.e. the more mobs you crush, the faster you level - and so, your characters might even level unevenly. This is not so for Monsters' Den but that does not make the game any less fun. It certainly adds much enjoyment to many of my days as I explored the various combinations to try win the game. Well theoretically, the game is currently impossible to win since the number of levels is infinite (at least that's what I think, or it is quite definitely a big, big number). However, Kongregate has badges that act as milestones along the way so I consider myself to have completed the game since I got all the badges already. I am embarrassed to admit that it took me quite a few tries (and lotsa patience minus the complacency that tends to set in soon enough) before I managed to get the much-coveted "Hardest of Core" badge that requires reaching level 50 on "hardcore" mode. My winning combination was 3 rogues and 1 cleric at the back. The 3 rogues are all armed with daggers with life-draining capability and they will use the "Create Opening" skill that is basically 2 for the price of 1. If you can't find life-draining daggers, those with poison capability are great too. Otherwise, the higher the weapon damage, the better. The cleric is loaded with mp regeneration gear and spams "Heal" when necessary. The rogues can wear hp regeneration gear. Another combination that might work as well is 4 rogues who "Hide" then "Sneak Attack". I haven't tried this myself though. I personally think the combo with a cleric is better since otherwise, we can't do "free healing" near the end of each battle - and there are only that many potions and healing shrines around. So if what I have said sounds interesting, do check out Monsters' Den. Have fun! =) |
Wednesday, February 27, 2008
Miss Diablo? Check out Monsters' Den!
Posted by
Lord War Wizard
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12:08 AM
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Labels: games, monsters' den
Thursday, February 14, 2008
Join the 200 million people who have downloaded Diner Dash!
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Posted by
Lord War Wizard
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12:19 PM
1 comments
Labels: diner dash, games
Thursday, December 6, 2007
Escape from a spreadsheet in Excit
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Check out Excit - a maze sort of game where you need to bound off walls to escape to the exit cell. You heard it right - you are trapped in a spreadsheet and you need to escape the 30 levels using the cursor keys without sliding off the screen. According to the developer, the game mechanic is similar to that of games like Road Blocks and Orbox. But despite it not being entirely innovative, the game has been polished and fresh elements have been introduced. You just need to maneuver your way around using the arrow keys. If you go off the screen "accidentally", the reset to initial position appears. I experimented with a few levels myself while multi-tasking. I guess it is an okay sort of game to play while you are pretending to work at the office (lol). So check it out when you are feeling bored at work or whenever. Play Excit at http://www.kongregate.com |
Posted by
Lord War Wizard
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1:03 PM
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Tuesday, December 4, 2007
Tactics 100 Live for chess lovers
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This game with a dumb name, "Tactics 100 Live", is a twist on our familiar chess. It is somewhat like another version of those animated battle chess games. The game is straight forward once you figure out the move/attack commands which are not immediately intuitive. But give it a few rounds and you will soon get how the game works. It is simpler than the usual chess game in that it has only 4 units to choose from - Knight, Ranger, Mage and Cleric. Just load up the game, look at the unit artwork and you can easily guess the rest. There are 10 waves of attackers in various battle formations. Thrash them all and you win. Winning all 10 waves is not hard - but getting a perfect score i.e. no unit dying at all for all 10 rounds would be trickier. You can play Tactics 100 Live at http://www.kongregate.com PS.: And yes, there *is* a multi-player mode. |
Posted by
Lord War Wizard
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1:32 PM
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Sunday, December 2, 2007
Dice Mogul - an online substitute for Monopoly
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I like the game a lot but the one pity is that the older you get, the harder it is to find like-minded players. Even after turning my sight online to look for human players, it would be dishonest to say that I found any platform to my liking. This post has no monopoly-online platforms to recommend. Rather, I came across this game, Dice Mogul, that is pretty similar to monopoly. The game is beautifully designed but the one drawback is that it is a one-player game. But hey, if you don't mind some "mindless" competition, you can perhaps spare Dice Mogul a glance. After all, it is free and can be played using your ever-ready browser. =) PS.: For those who find the repetitive music as irritating as I found it, there is a mute button - you just have to look real carefully to see it. It is white against a light blue background, just left of the game name and in the "inner circle". |
Posted by
Lord War Wizard
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4:59 PM
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Labels: dice mogul, games
Wednesday, November 28, 2007
Relive your arcade days with the Timewaster
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Posted by
Lord War Wizard
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2:00 PM
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comments
Labels: games, timewaster
Saturday, November 24, 2007
If you like Lemonade Tycoon, you may like Kebab Van too
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Posted by
Lord War Wizard
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5:07 PM
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comments
Tuesday, November 20, 2007
Play a mage at "Book of Mages: The Chaotic Period"
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Posted by
Lord War Wizard
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6:12 PM
0
comments
Labels: book of mages, games
Monday, November 19, 2007
Heat up for the United States elections with the Campaign Game
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Posted by
Lord War Wizard
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6:02 PM
0
comments
Labels: campaign game, games
Saturday, November 17, 2007
FreeRice - a vocabulary game that saves life
![]() I am not sure how wholly authentic this "Feed the Starving" program is but the vocabulary game at this website is really nice. The premise is that for every word you get right (and the words need not be consecutive), the site will donate 10 grains of rice through the United Nations to help end world hunger. It is a noble mission and though 10 grains may seem like an insignificant amount to the average man, even 10 grains means a lot to someone who is starving. There are two reasons why you might want to participate. The first is to believe in the authenticity of the program and help do your part to feed the starving. The rice is supposedly paid for by the advertisers whose names appear at the bottom of the vocabulary game. The second is that the game in itself is quite fun. I think the game is rather well programmed. It taps into a database of English words that are classified into different levels of difficulty - 50 being the highest. The beauty of it is that the game automatically adjusts to your level of vocabulary. It starts by giving you words at different levels of difficulty and then, based on how you do, assigns you an approximate starting level. You then determine a more exact level for yourself as you play. When you get a word wrong, you go to an easier level. When you get three words in a row right, you go to a harder level. This one-to-three ratio is best for keeping you at the “outer fringe” of your vocabulary, where learning can take place. See the complete FAQ here. So the game is fun, you get to boost your vocabulary power and you lend your support towards helping the starving needy all at the same time. Bookmark this "game" at http://freerice.com and play it perhaps once a day! =) |
Posted by
Lord War Wizard
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5:52 PM
2
comments
Thursday, November 8, 2007
Check out Weewar
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Posted by
Lord War Wizard
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3:25 PM
0
comments
Monday, November 5, 2007
Check out the RPG Feudalism
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Posted by
Lord War Wizard
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5:12 PM
0
comments
Wednesday, October 31, 2007
Visit Kdice for a dose of risk
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Posted by
Lord War Wizard
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6:17 PM
0
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Friday, August 17, 2007
Desktop Tower Defense
Allow me the introduce the most addictive game of the century - Desktop Tower Defense.It is a fun flash based puzzle/strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. A strangely addictive yet stress relieving game... how many levels can you survive? I know I am exaggerating a bit about the "century" part but I guarantee that it is indeed very addictive. Check it out at http://www.handdrawngames.com/DesktopTD . The current version is 1.5 and it might get even better in future. ^^ You can play the game using only the mouse, or complement the mouse with the keyboard for the shortcut keys. I have been hooked onto this game. For far, I am only able to hit 5000+ points on the hard mode (2 lines of creeps +50% health). I am improving each time and thinking of better strategies! Also, I am getting better at managing my "income". To familiarize yourself with the game, I suggest you begin with the easy mode - I did, for my first game. If you like the game and want to donate, go ahead too. Have fun. =) |
Posted by
Lord War Wizard
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4:17 PM
0
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Labels: desktop tower defense, games, software
Wednesday, April 25, 2007
8 lessons from Romance of the Three Kingdoms III
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It used to be that I needed to start out with the stronger characters and at least a few sittings to complete the game. Now, I can win with any player and within the same day. How's that for improvement? In fact you can post me any question on the game and I am quite confident of answering you.
For those who need a copy of the game, you can download it free at http://www.the-underdogs.info/game.php?gameid=927 , courtesy of The Underdogs. It's a small DOS game but one that will fill your days with endless entertainment. :P
So now, I like to share 8 lessons I have gleaned from my years of experience with this game. I trust they have real life implications. 1. A mentor is worth his weight in gold.
Ever started with a character without any adviser? Then you might remember how helpless you felt when there was no one to give "predictions" on your recruitment or war campaigns. It's like traveling on the high seas on a raft, and blindfolded. Even a lousy adviser is better than none. But of course, once you find a good adviser (e.g. one with at least INT 90 so that you can give him a Sun Tzu manual to make him super smart), keep him close and make him loyal. 2. Trust is tough to build, but easy to destroy.
You might have come across an occasional hardcore officer whose loyalty to you is a miserable 8 or 23. Even with CHA 100 and using gold, it takes many, many turns before you can brainwash him completely. Yet what happens when you *accidentally* revoke an alliance with another player whose hostility is less than 70? The loyalty of all your officers abruptly and rapidly tumbles like a canoe down Niagara Falls. If a player is smart enough to try recruiting your officers, they will all leave you without much thought. And if they happen to be city governors, be prepared to wave goodbye to all your sheep and turnips. 3. Make friends with your enemies.
Let's face it: Some people will be your friends and some people will be your enemies. There are neutral parties - I call them the rocks and shrubs. Learn how to recognize potential winners and befriend them early. In the game, it is easier to secure alliances at the beginning. And once they are your allies, keep on requesting aid from them in Jul and Jan. By doing so, you strengthen yourself at their expense. When you target just 1 player, he gets weaker by 1 notch and you get stronger by 1 notch. The result is 2 notches between you. When you target 2 players, you become 3 notches above the nearest competitor. The formula is simple enough to understand. 4. United we stand, divided we fall.I have observed a common mistake made by computer players - they tend to overextend themselves. Their armies are typically split up among their various territories and when I attack them individually with my crack force, the cities they defend fall like zealous dominoes. In fact, one of my favorite strategies is to collapse all my starting territories (if more than 1) into just 1. So instead of a few weak states with little gold/food and a weak military, I create a super state with much gold/food and a strong military. 5. Sometimes, brain is more important than brawn.
This is a strategy game that contains quite a fair bit of warring. Naturally, one would salivate when he manages to recruit a general of high war ability. But, is brawn all? Sure, I love it when he can draft many soldiers and beat his opponents in the occasional personal combats. But have you seen an adviser use "confuse" or "incite" tactics on the enemies? It is a home run when an enemy platoon gets snared. He is literally helpless as you gang up to obliterate his troops. (Click to enlarge screen shot and see animation.) 6. Don't just work hard, remember to eat too.
This may sound funny but it is dead true in real life. I know of workaholics who forgo food just so that they can work more. How silly if you ask me - why would anyone want to work? But these people do it day in day out and end up wrecking their health. Money is good; food is better. In the game, I have sometimes won battles without losing a single soldier. Simply, I beat them with food. Obviously I don't throw sacks of grain at them - I merely starve them out. When I see that they have too little food relative to their troops, I play a game of cat and mouse with them. They can't catch me, they can't hit me, but they still keep eating food. And once it runs out, the battle is lost for them. If they have no way to run, I capture their city, including every soldier, coin and padi. That's how delicious. 7. If you have tools, use them.Remember the bows and crossbows you find from time to time? Well, if you can afford more, buy them. When you equip your soldiers with them, they can inflict damages without taking any loss. If you are waging a prolonged war campaign in one of the extreme corners of the map, you might recall how even with a lot of gold, recruiting more soldiers would be a problem. The city's population just isn't enough to back you up. Using these bows and crossbows would save you precious soldiers and time - you wouldn't want to turn back like a dog with its tail between its legs when you can finish off your enemy within one campaign.
Ever smiled when your search turned up a precious Sword of the 7 stars or a Red Horse? Well, they are nice items to have in the game but more often than not, I find myself keeping them with the ruler - more to admire them like art pieces than anything. I could have given them to my officers and have their abilities raised by a few points. But what for since the improvement would not have made any huge or significant difference? Like these 8 lessons? Try applying them in real life! ;-) |























